RETURN TO CASTLE WOLFENSTEIN
Initial release date: 19 November 2001
Engine: id Tech 3
Genre: First-person shooter
Platforms: Microsoft Windows, Xbox, PlayStation 2, Linux, More
Developers: id Software, Gray Matter Interactive, Nerve Software, Gray Matter Studios, Splash Damage, Threewave Software
Publishers: Bethesda Softworks, Valve Corporation, Aspyr, Activision
Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and a reboot to the Wolfenstein series. It was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition A sequel, titled Wolfenstein, was released on August 18, 2009.
Return To Castle Wolfenstein Multiplayer
Multiplayer is an objective game mode, in which players are split into two teams – Axis and Allies. Each team has a set of objectives to complete, the Allies usually being to destroy some sort of Axis objective, and the Axis objectives being to defend their object. These objectives are split into two categories, primary and secondary. Primary objectives are ones which must be completed for victory, generally stealing secret documents or destroying a radar array; however secondary objectives are ones which are optional – they do not have to be completed, but if they are they may aid the appropriate team, such as blowing out a door to allow access into a tunnel which shortens travel time or allows less-noticeable infiltration of the enemy base.
Each team has access to a slightly different set of weapons, matching those used by each side in World War II. Players can choose from four different classes: Soldier, Medic, Lieutenant and Engineer. Soldiers can carry heavy weapons such as the Panzerfaust or Venom Cannon or Flamethrower which are not available to other classes, Medics can revive and heal other teammates, Engineers can breach obstacles and arm and diffuse dynamite, and Lieutenants can supply ammo to teammates and are able to call in air strikes.
Development
Return to Castle Wolfenstein is a reboot of the early first-person shooter Wolfenstein 3D. It includes a story-based single player campaign., as well as a team-based networked multiplayer mode.
In the campaign, Allied agents from the fictional "Office of Secret Actions" are sent to investigate rumors surrounding one of Heinrich Himmler's personal projects, the SS Paranormal Division . The agents are, however, captured before completing their mission and are imprisoned in Castle Wolfenstein. Taking the role of Blazkowicz, the player must escape the castle. The player soon investigates the activities of the SS Paranormal Division, which include research on resurrecting corpses and biotechnology, while also sabotaging weapons of mass destruction such as V-2 rockets and biological warheads. During the game the player battles Waffen SS soldiers, elite Fallschirmjäger known as Black Guards, undead creatures, and Übersoldaten formed from a blend of surgery and chemical engineering conducted by Wilhelm "Deathshead" Strasse. The end boss is an undead Saxon warrior-prince named Heinrich.
Return To Castle Wolfenstein System Requirement
CPU: Pentium® II 400 Mhz processor or Athlon® processor.
RAM: 128 MB RAM.
GPU: 3-D Hardware Accelerator (with 16MB VRAM with full OpenGL® support)
DX: 100% DirectX® 8.0a (included)
OS: English version of Windows® 95 OSR2/98/ME/NT4.0 (SP6)/2000/XP Operating System.
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